Built on TRIZ · inventive problem-solving

The Missing Move

Resolve the contradiction.
Remove the trade-off.
Reframe the problem.

Most business problems arrive disguised as a choice between two losses. Cheaper or better. Faster or safer. Growth or control. The usual answer is compromise, and compromise comes too early. Concede on both, commit to neither, call it realism.

The Missing Move refuses the trade-off. It asks a harder question: is the limit even real? The answer comes from an unlikely place — a Soviet patent office in 1946.

Where it comes from

An engineer who read 200,000 patents

In 1946 a young engineer, Genrich Altshuller, took a job screening patents for the Soviet navy. Reading invention after invention, across every field, he noticed something nobody had named. The breakthroughs were not random. The same handful of ideas kept solving completely unrelated problems — a trick from metallurgy reappearing in packaging, a principle from optics turning up in mechanics.

He saw what made an invention truly inventive: it removed a contradiction. Ordinary engineering accepts the trade-off — make it stronger and it gets heavier. Real invention refuses it, and gets both.

Altshuller gave decades to the idea — including years in a Stalinist labour camp, where he is said to have honed it with fellow prisoners, before his release in 1956. With his colleagues he screened many thousands of patents — by widely cited accounts, more than 200,000 — and found that only a small fraction were genuinely inventive. From them he distilled 40 recurring principles and a matrix linking each kind of contradiction to the principles most likely to dissolve it. He called it TRIZ, the Russian acronym for the Theory of Inventive Problem Solving.

Why it works

Two ideas matter most

Men are disturbed not by things, but by the views which they take of things.Epictetus · Enchiridion §5

One changes how you see the problem. The other changes how you solve it.

First: resolve, don't compromise. A contradiction is a signal that you have quietly accepted a limit — a wall you treat as load-bearing. Sometimes it is. Often it is only a partition. The inventive move is to test which, before you accept the trade-off.

Second: abstraction. You rarely crack your exact problem by staring harder at it; that only deepens what Altshuller called psychological inertia — the pull of the familiar. Instead you climb a rung. Turn your specific problem into a general contradiction, borrow the principle that has resolved it before, then translate that back down to your situation.

Your specific problem
A general contradiction
A proven principle
Your specific solution
The work happens in the middle — where someone else's problem has already been solved.
From the factory to the boardroom

The same logic governs business

For fifty years TRIZ stayed in engineering. Yet "charge more or sell more" is a contradiction. So is "move fast or keep control", or "scale or stay personal". Darrell Mann and Ellen Domb first translated the principles for management in 1999; Mann built a business contradiction matrix in 2004; Valeri Souchkov extended the toolkit. The Missing Move stands on that work.

It keeps the classical engine: contradictions, the inventive principles, and separation for the physical ones — where a thing must be both high and low at once. But the engine is only half of it. What it adds, for commercial decisions, is the filter:

1
A finance backbone. Every solution must survive a cost-and-cash test. A clever idea that cannot be funded is a wish, not a solution.
2
A reframe lens. From behavioural science — for when the real move is to change how something is perceived, not the thing itself.
3
A depth axis. Each principle marked a quick fix, a positioning move, or a change of model — so you know what you're reaching for.

One honesty note. Altshuller had a vast dataset of patents. This tool does not, and does not pretend to. Its recommendations are reasoned from transparent rules you can read in full below — not mined from data — and they sharpen as real cases are added.

How it runs

The loop

1
Challenge the parameter. Is the real lever the thing — or how it is perceived?
2
Name the contradiction. What improves, and what worsens when you push on it?
3
Find the principles. The engine returns the patterns most likely to resolve it, with a reframe lens alongside.
4
Translate into moves. A principle is a direction; turn it into two or three concrete options.
5
Run the financial gate. Keep only what can be funded and pays back.

What remains is not just inventive — it is usable.

Nothing hidden

The vocabulary, in full

Nothing hidden. No black box. No mystery. The method runs on a fixed vocabulary you can inspect: thirty parameters that business problems are made of, and forty principles that resolve them.

The 30 parameters

The 40 principles

Tactical — quick fixStrategic — positioningSystemic — model change
Now try it

Find the resolving principle

Name the two forces in tension. The engine returns the principles most likely to dissolve the contradiction — and shows you exactly why it chose them.

Or try an example

If it is really a contradiction, the answer is rarely a bit of both. It is usually a different move entirely.